
“With the assistance of Microsoft and its consumer feedback we found that people really enjoyed the more extreme but highly targeted actions, so we actively looked at pushing that area.” Project Gotham Racing further differentiated itself in how it scored its events, in that your Kudos after multiple attempts reflected your best effort and not your last. “The Kudos system was obviously Project Gotham Racing’s main USP – it was the thing that took us away from other racing titles,” Martyn considers. Many of Project Gotham Racing’s new features evolved from its predecessor’s, however, such as its ‘Kudos’ mechanic, which rewarded stunts like driving on two wheels. and no.’ Yes to the fundamentals of the game, but no to the name. “But Microsoft was interested enough for us to take a demo of Metropolis Street Racer down to London, at which point it said, ‘Can’t we have that on Xbox?’ We said, ‘Well yes.
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“As for the other consoles, we felt that the PS2 was a sideways step performance-wise and that the GameCube would have been a backward step,” Martyn notes. But given that the Xbox was just a year away from launch, Microsoft asked for a conversion of his Dreamcast racer rather than a new title, not knowing that Sega owned the name Metropolis Street Racer. In fact, Martyn didn’t even consider other systems.

So we approached Microsoft with a rough spec for a new racing game, with the hope of being given access to the upcoming Xbox.” We knew Sega itself was going to go multi-platform, and that could have been our preferred option, but it was still publicly in denial. “We were well over budget and the platform was dying it was being dominated by the PS2. “Basically it was clear to us that we wouldn’t get a financial return on the Dreamcast with Metropolis Street Racer,” Martyn concedes. We need brighter and more powerful headlights! Last, there should be an option for tires for different road conditions.This ultimately led to a meeting with Microsoft, as Bizarre founder Martyn Chudley explains. Also, when racing in the dark/rain, it is very difficult to see. Also, in the accessories section, you should be aloud to change the taillights as well as the head lights. You should be able to change the center section and go up and down as well.


How about racing in San Fran Sisco? FLorida? Spain? and other exotic cities with lots of fun alternate routs? One complaint I have about the Design Studio, is that you can only adjust the front and rear forward and back. My nephew and I thought it was funny to take a different route in one of the Monaco tracks and be able to smash through the car-dealerships show room and shatter all the glass! Need to add more and make this a series. Love the Monaco tracks, would love to open the hole thing instead of just the short and long. The enemies seem to get more and more brutal as you go on. The Turin race is a pain in the but to try and win. Have already won the first two additions, working on getting the rest. Trying to find secrets to unlock more stuff.

Trying to find secrets to unlock Love the game! Not to many cars to choose from, and some of the tracks are hard as heck to even try and win. Love the game! Not to many cars to choose from, and some of the tracks are hard as heck to even try and win.
